WIP
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@@ -21,7 +21,7 @@ export function createSignal<T>(value: T): [() => T, (value: T) => void] {
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return [getter, setter];
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return [getter, setter];
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}
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}
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export function createEffect(callback: () => void) {
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export function createEffect(callback: () => void): void {
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current = callback;
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current = callback;
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callback();
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callback();
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current = null;
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current = null;
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@@ -224,13 +224,7 @@ export function moveAndCollide(
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delta: number,
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delta: number,
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): Array<Collision> {
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): Array<Collision> {
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const colliders = $<Collider>("collider")!;
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const colliders = $<Collider>("collider")!;
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const positions = $<Vector>("position")!;
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const self = colliders.get(id)!.value;
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const self = colliders.get(id)!.value;
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const pos = positions.get(id)!.value;
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self.aabb.position.x = pos.x;
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self.aabb.position.y = pos.y;
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const slice = self.buffer.slice;
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const slice = self.buffer.slice;
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slice.length = 0;
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slice.length = 0;
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@@ -283,6 +277,7 @@ export function moveAndSlide(
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continue; // TODO
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continue; // TODO
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}
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}
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// FIXME
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// const ts = Math.min(0, time - 0.001);
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// const ts = Math.min(0, time - 0.001);
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// velocity.x += velocity.x * ts;
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// velocity.x += velocity.x * ts;
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// velocity.y += velocity.y * ts;
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// velocity.y += velocity.y * ts;
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@@ -2,7 +2,7 @@ import { defineEntity } from "#/engine/Entity.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { keyboardInput } from "#/engine/Keyboard.ts";
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import { createEffect, createSignal } from "#/engine/lib/Signal.ts";
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import { createEffect, createSignal } from "#/engine/lib/Signal.ts";
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import { pointer } from "#/engine/Pointer.ts";
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import { pointer } from "#/engine/Pointer.ts";
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import { createRect } from "#/engine/Rect.ts";
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import { createRect, fillRect, strokeRect } from "#/engine/Rect.ts";
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import $ from "#/engine/Scene.ts";
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import $ from "#/engine/Scene.ts";
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import {
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import {
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createSprite,
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createSprite,
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@@ -10,6 +10,7 @@ import {
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defineSpriteSheet,
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defineSpriteSheet,
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} from "#/engine/Sprite.ts";
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} from "#/engine/Sprite.ts";
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import {
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import {
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type Collider,
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createCollider,
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createCollider,
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moveAndSlide,
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moveAndSlide,
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Shape,
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Shape,
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@@ -20,6 +21,7 @@ import {
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scale,
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scale,
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type Vector,
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type Vector,
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} from "#/engine/Vector.ts";
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} from "#/engine/Vector.ts";
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import { viewport } from "#/engine/Viewport.ts";
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import charIdle from "#/game/assets/char-idle.png";
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import charIdle from "#/game/assets/char-idle.png";
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const [speed, setSpeed] = createSignal(0.1);
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const [speed, setSpeed] = createSignal(0.1);
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@@ -42,6 +44,7 @@ let onceGuard = true;
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process((id, delta) => {
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process((id, delta) => {
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const position = $<Vector>("position").get(id)!.value;
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const position = $<Vector>("position").get(id)!.value;
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const velocity = $<Vector>("velocity").get(id)!.value;
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const velocity = $<Vector>("velocity").get(id)!.value;
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const collider = $<Collider>("collider").get(id)!.value;
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if (pointer.isDown) {
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if (pointer.isDown) {
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position.x = pointer.position.x;
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position.x = pointer.position.x;
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@@ -70,4 +73,7 @@ process((id, delta) => {
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velocity.x = 0;
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velocity.x = 0;
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velocity.y = 0;
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velocity.y = 0;
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fillRect(viewport.ctx, collider.aabb, "orange");
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strokeRect(viewport.ctx, collider.aabb, "red");
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});
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});
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@@ -25,12 +25,7 @@ const process = defineEntity("portal", {
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});
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});
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process((id, delta) => {
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process((id, delta) => {
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const position = $<Vector>("position").get(id)!.value;
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const collider = $<Collider>("collider").get(id)!.value;
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const collider = $<Collider>("collider").get(id)!.value;
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const cPos = collider.aabb.position;
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cPos.x = position.x;
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cPos.y = position.y;
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fillRect(viewport.ctx, collider.aabb, "orange");
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fillRect(viewport.ctx, collider.aabb, "orange");
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strokeRect(viewport.ctx, collider.aabb, "red");
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strokeRect(viewport.ctx, collider.aabb, "red");
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@@ -1,6 +1,6 @@
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import { listenKeyboard } from "#/engine/Keyboard.ts";
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import { listenKeyboard } from "#/engine/Keyboard.ts";
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import { listenPointer } from "#/engine/Pointer.ts";
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import { listenPointer } from "#/engine/Pointer.ts";
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import { currentScene, setScene } from "#/engine/Scene.ts";
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import $, { currentScene, setScene } from "#/engine/Scene.ts";
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import { animateSprites } from "#/engine/system/animateSprites.ts";
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import { animateSprites } from "#/engine/system/animateSprites.ts";
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import { drawSprites } from "#/engine/system/drawSprites.ts";
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import { drawSprites } from "#/engine/system/drawSprites.ts";
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import {
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import {
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@@ -9,6 +9,20 @@ import {
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resizeCanvas,
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resizeCanvas,
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viewport,
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viewport,
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} from "#/engine/Viewport.ts";
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} from "#/engine/Viewport.ts";
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import type { Collider } from "./engine/system/physics";
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import type { Vector } from "./engine/Vector";
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function updateAABBs() {
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const colliders = $<Collider>("collider");
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const positions = $<Vector>("position");
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for (const [id, collider] of colliders.entries()) {
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const position = positions.get(id)!.value;
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const aabb = collider.value.aabb;
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aabb.position.x = position.x;
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aabb.position.y = position.y;
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}
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}
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let then = self.performance.now();
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let then = self.performance.now();
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let delta = 0;
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let delta = 0;
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@@ -17,6 +31,9 @@ function animate(timestamp: number): void {
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then = timestamp;
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then = timestamp;
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resetCtx();
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resetCtx();
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updateAABBs();
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currentScene.process(viewport.ctx, delta);
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currentScene.process(viewport.ctx, delta);
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animateSprites(delta);
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animateSprites(delta);
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