WIP
This commit is contained in:
@@ -21,7 +21,7 @@ export function createSignal<T>(value: T): [() => T, (value: T) => void] {
|
||||
return [getter, setter];
|
||||
}
|
||||
|
||||
export function createEffect(callback: () => void) {
|
||||
export function createEffect(callback: () => void): void {
|
||||
current = callback;
|
||||
callback();
|
||||
current = null;
|
||||
|
||||
@@ -224,13 +224,7 @@ export function moveAndCollide(
|
||||
delta: number,
|
||||
): Array<Collision> {
|
||||
const colliders = $<Collider>("collider")!;
|
||||
const positions = $<Vector>("position")!;
|
||||
|
||||
const self = colliders.get(id)!.value;
|
||||
const pos = positions.get(id)!.value;
|
||||
|
||||
self.aabb.position.x = pos.x;
|
||||
self.aabb.position.y = pos.y;
|
||||
|
||||
const slice = self.buffer.slice;
|
||||
slice.length = 0;
|
||||
@@ -283,6 +277,7 @@ export function moveAndSlide(
|
||||
continue; // TODO
|
||||
}
|
||||
|
||||
// FIXME
|
||||
// const ts = Math.min(0, time - 0.001);
|
||||
// velocity.x += velocity.x * ts;
|
||||
// velocity.y += velocity.y * ts;
|
||||
|
||||
@@ -2,7 +2,7 @@ import { defineEntity } from "#/engine/Entity.ts";
|
||||
import { keyboardInput } from "#/engine/Keyboard.ts";
|
||||
import { createEffect, createSignal } from "#/engine/lib/Signal.ts";
|
||||
import { pointer } from "#/engine/Pointer.ts";
|
||||
import { createRect } from "#/engine/Rect.ts";
|
||||
import { createRect, fillRect, strokeRect } from "#/engine/Rect.ts";
|
||||
import $ from "#/engine/Scene.ts";
|
||||
import {
|
||||
createSprite,
|
||||
@@ -10,6 +10,7 @@ import {
|
||||
defineSpriteSheet,
|
||||
} from "#/engine/Sprite.ts";
|
||||
import {
|
||||
type Collider,
|
||||
createCollider,
|
||||
moveAndSlide,
|
||||
Shape,
|
||||
@@ -20,6 +21,7 @@ import {
|
||||
scale,
|
||||
type Vector,
|
||||
} from "#/engine/Vector.ts";
|
||||
import { viewport } from "#/engine/Viewport.ts";
|
||||
import charIdle from "#/game/assets/char-idle.png";
|
||||
|
||||
const [speed, setSpeed] = createSignal(0.1);
|
||||
@@ -42,6 +44,7 @@ let onceGuard = true;
|
||||
process((id, delta) => {
|
||||
const position = $<Vector>("position").get(id)!.value;
|
||||
const velocity = $<Vector>("velocity").get(id)!.value;
|
||||
const collider = $<Collider>("collider").get(id)!.value;
|
||||
|
||||
if (pointer.isDown) {
|
||||
position.x = pointer.position.x;
|
||||
@@ -70,4 +73,7 @@ process((id, delta) => {
|
||||
|
||||
velocity.x = 0;
|
||||
velocity.y = 0;
|
||||
|
||||
fillRect(viewport.ctx, collider.aabb, "orange");
|
||||
strokeRect(viewport.ctx, collider.aabb, "red");
|
||||
});
|
||||
|
||||
@@ -25,12 +25,7 @@ const process = defineEntity("portal", {
|
||||
});
|
||||
|
||||
process((id, delta) => {
|
||||
const position = $<Vector>("position").get(id)!.value;
|
||||
const collider = $<Collider>("collider").get(id)!.value;
|
||||
const cPos = collider.aabb.position;
|
||||
|
||||
cPos.x = position.x;
|
||||
cPos.y = position.y;
|
||||
|
||||
fillRect(viewport.ctx, collider.aabb, "orange");
|
||||
strokeRect(viewport.ctx, collider.aabb, "red");
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { listenKeyboard } from "#/engine/Keyboard.ts";
|
||||
import { listenPointer } from "#/engine/Pointer.ts";
|
||||
import { currentScene, setScene } from "#/engine/Scene.ts";
|
||||
import $, { currentScene, setScene } from "#/engine/Scene.ts";
|
||||
import { animateSprites } from "#/engine/system/animateSprites.ts";
|
||||
import { drawSprites } from "#/engine/system/drawSprites.ts";
|
||||
import {
|
||||
@@ -9,6 +9,20 @@ import {
|
||||
resizeCanvas,
|
||||
viewport,
|
||||
} from "#/engine/Viewport.ts";
|
||||
import type { Collider } from "./engine/system/physics";
|
||||
import type { Vector } from "./engine/Vector";
|
||||
|
||||
function updateAABBs() {
|
||||
const colliders = $<Collider>("collider");
|
||||
const positions = $<Vector>("position");
|
||||
|
||||
for (const [id, collider] of colliders.entries()) {
|
||||
const position = positions.get(id)!.value;
|
||||
const aabb = collider.value.aabb;
|
||||
aabb.position.x = position.x;
|
||||
aabb.position.y = position.y;
|
||||
}
|
||||
}
|
||||
|
||||
let then = self.performance.now();
|
||||
let delta = 0;
|
||||
@@ -17,6 +31,9 @@ function animate(timestamp: number): void {
|
||||
then = timestamp;
|
||||
|
||||
resetCtx();
|
||||
|
||||
updateAABBs();
|
||||
|
||||
currentScene.process(viewport.ctx, delta);
|
||||
|
||||
animateSprites(delta);
|
||||
|
||||
Reference in New Issue
Block a user